Draco and the Seven Scales Guide
Draco and the Seven Scales

Scourge update · launched Sep 18, 2026

Draco and the Seven Scales guides

A Game Boy-style pirate adventure: walk the islands, sail the ship, and collect seven scales. This site is the checklist and the first-day map — not a puzzle spoiler dump.

Start with the beginner guideDungeon order and bosses

  • Launched Sep 18, 2026
  • 15 achievements
  • 6–13 h campaign
  • Windows · 5 languages
Advertisement

Latest updateScourge difficultyOct 26, 2026 — Scourge removes enemy heart drops and doubles incoming damage. Select it on a new save or in Settings after selecting an existing save. Patch notes

Start here

Draco and the Seven Scales is Ice Goat Games' debut: a top-down pirate adventure in crunchy Game Boy-style pixel art, where a captain who bargained with a kraken has to fetch seven scales from seven seas. It launched on Steam on September 18, 2026, and the patches have kept coming; the October 26 Scourge update adds a harder difficulty you can select on a new or existing save.

You do not only walk. You also sail. Puzzles, dungeons and overworld routes are built so the same problem has a foot version and a ship version, and later dungeons keep stacking that idea.

Scourge difficulty: what changes and how to switch

Scourge, added October 26, is the harder difficulty option. Enemies no longer drop hearts, and damage you take is doubled. Do not plan to recover the health spent in a fight from the next enemy's heart drop.

You can choose it when starting a new save, or change difficulty in Settings after selecting an existing save. A new playthrough is not required just to switch the option. Check the selected difficulty before retrying a boss: a fight that now costs twice as much health may be a mode change, not a new attack pattern.

For an initial attempt, use the land-and-ship tools to solve the room and learn the boss's tells before committing to another close exchange. Scourge changes the cost of a mistake; it is not a replacement for finding the room's intended tool.

Your first hour, in five steps

  1. Finish Cephalo Cave. 83.6% of owners had done it by September 22, 2026, and it teaches the land-and-sea language every later dungeon twists.
  2. Update first, then check your controls and difficulty. If the image looks wrong, set Windows scaling to 100% on every monitor; the PS pad glyph problem was fixed on September 22. Details on tips.
  3. When the overworld opens, get back on the ship whenever a dock, wreck or blocked channel is in view. The other body is usually the missing piece.
  4. Buy every sea chart you see. You are never short of doubloons, and one finished-run review says there is nothing worth saving for. See collectibles.
  5. Reach Paradise early. A player who finished the game: the mid-dungeon power-up there "is 10/10". Dungeon order and named bosses: dungeons.

Quick answers (checked September 22, 2026)

QuestionShort answerMore
How long is it?6–10 hours per the developer, 12–13+ per a finished runtips
What does it cost?$15.99 on US Steam, no discount on October 30—
Is fishing required?Once. After that it is optional — unless you want 100%collectibles
Should I buy the sea charts?Yes. You always have the gold, and they cut wanderingcollectibles
Can I remap a controller?Yes — 1.0.5.0 fixed the PS glyph problem, but may reset your bindstips
Does it run on Steam Deck?Dated player reports describe working setups; check the current store compatibility paneltips
Are there redeem codes?There is no code system — rewards are in-game items and setscollectibles

At a glance

Developer / publisherIce Goat Games — debut release
ReleasedSeptember 18, 2026
Price$15.99 on US Steam, no discount on October 30
PlatformsWindows only (7 / 8 / 10 / 11, 2 GB RAM, 128 MB graphics, 3 GB storage)
LanguagesEnglish, Portuguese (Brazil), Japanese, Simplified Chinese, Latin American Spanish
Live build1.0.6.0 — latest patch, October 3, 2026
Achievements15, none hidden
Reviews45 reviews, all positive (Steam store page, September 22)
DemoSeparate app (3986390) — still up, and it has no saving
Soundtrack46 tracks by Tohomoko, eight of them unused or early drafts

Two credits worth knowing before you read anything else: the pixel art is by Manelzin, the music is by Tohomoko. Both are on the store page, and the soundtrack's track list is one of the few official sources that names places and bosses the game itself never labels in text.

What is actually in the game

The official feature list, in substance:

Nothing in that list promises New Game+, a hard mode or a second campaign, and no patch note has added one. The 1.0.6.0 notes do say hard mode and difficulty modifiers may arrive in a future patch — announced, not in this build.

What players are saying

Every Steam review so far is positive — 45 of them on September 22, four days after launch. The recurring notes, with the reviewer's own framing:

The dissenting note, for balance: one forum user called the price high for a Game Boy-styled game and said they would wait for a sale; another replied that they were "completely happy with the price."

What is not on this site yet

When a source appears, the page appears. What each page is allowed to claim, and where it comes from, is spelled out on the about page.

Art on these pages is official Steam store material, used for identification. Ice Goat Games, pixel artist Manelzin and composer Tohomoko own the game and its music; this site does not.

Checklists and fixes