Draco and the Seven Scales Guide

Dungeons and bosses

Scourge difficulty: what changes and how to switch

Scourge, added October 26, is the harder difficulty option. Enemies no longer drop hearts, and damage you take is doubled. Do not plan to recover the health spent in a fight from the next enemy's heart drop.

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You can choose it when starting a new save, or change difficulty in Settings after selecting an existing save. A new playthrough is not required just to switch the option. Check the selected difficulty before retrying a boss: a fight that now costs twice as much health may be a mode change, not a new attack pattern.

For an initial attempt, use the land-and-ship tools to solve the room and learn the boss's tells before committing to another close exchange. Scourge changes the cost of a mistake; it is not a replacement for finding the room's intended tool.

There are seven classic top-down dungeons on the Steam store page, plus a finale the official soundtrack lists as its own dungeon track. Names below come from Steam achievements and from Tohomoko's official OST track list — not from a leaked map. Puzzle solutions stay out.

Dungeon interior with brick floor, decorative panels and the captain, official Steam screenshot

Order, names and current completion rates

Rates are global Steam achievement percentages captured September 30, 2026, twelve days after launch. Every rate rose again in the week since our second reading — the full Sep 19 / Sep 22 / Sep 30 comparison is on the achievements page. They describe achievement completion in that dated snapshot, not a required sequence or the difficulty of a particular boss. The store says routes through the seven seas can diverge.

#AreaHow we know the nameSteam achievementRate
1Cephalo CaveOST "Cephalo Cave (Dungeon 1)" + achievementA Bargain Is Made. . . — Complete Cephalo Cave84.5%
2Deception PointOST "Deception Point (Dungeon 2)" + achievementWhat Must Be Done — Complete Deception Point57.7%
3ParadiseOST "Paradise (Dungeon 3)" + achievementTrouble in Paradise — Complete Paradise53.4%
4Dreamer's RestOST "Dreamer's Rest (Dungeon 4)" + achievementThe Veil Weakens — Complete Dreamer's Rest43.8%
5Queen's Armada / Queen's BlockadeAchievement says Armada; OST says "Queen's Blockade (Dungeon 5)"Blockade Ended — Complete Queen's Armada35.4%
6The GutOST "The Gut (Dungeon 6)" + achievementGut Feeling — Complete The Gut29.1%
7Last scale (OST: Edge of the World)OST "Edge of the World (Dungeon 7)"; the achievement does not name the dungeonNo Turning Back — Obtain the last scale26.5%
FinaleHeart of DracoOST "The Heart of Draco (Dungeon 8)" / "Versus Draco"It is Finished — Beat the game22.1%

Different completion rates do not show why an individual player stopped at a dungeon. Use your current map, route and active objective to decide the next step.

Queen's Armada and Queen's Blockade are the same slot: the achievement uses one title, the soundtrack the other. This page keeps both so a search hits.

The soundtrack is a map of the game

The official OST has 46 tracks, and it labels content the game's own text never does: eight dungeon tracks, miniboss and boss themes, and a set of overworld and interior locations. This is the closest thing to an official area list that exists in launch week.

TrackWhat it impliesConfidence
The Seven Seas / The Sea of StormsSailing overworld regionsOfficial track, no in-game confirmation of the split
Cephalo Cave … The Heart of Draco (Dungeons 1–8)The full dungeon orderOfficial; matches the achievement spine
Scallywag Scuffle / A Great Enemy Draws NearThe game's generic miniboss and boss themesOfficial
A Hot Isle · His Crater · The Sandbar · Three Temples · Nautilus VillageOverworld locations, each with its own themeOfficial track titles; not tied to dungeons
Shipwreck / Shipwreck Passage / The FlagshipWreck and ship interiorsOfficial track titles
Inside the LighthouseAn interior with its own themeOfficial track title
Siren's SongThe Siren Boon set's homeOfficial track; count of boons unknown
Breda (Music Box) / Versus BredaA named miniboss with a two-part themeOST only — not on the achievement list
Prince of the WhaleNamed encounter or characterOST only, unconfirmed as a fight
Versus The Ocean King (Minigame Boss)The fishing minigame's bossOfficial; covered on collectibles
Home / The Traveler / Witch's Brew / Draco / A Tale / Have HopeCharacter and story themesOfficial track titles
Medley (Credits) / The Future is BrightCredits and post-creditsOfficial
Eight "BONUS – (Unused)" tracksCut music, including an early Ocean King draftOfficial — the OST description says it "contains unused tracks and early renditions"

No track title here is proof of a dungeon, a boss fight or a collectible count. We mark what is confirmed and leave the rest as what the composer called it: a theme.

Named bosses the store actually gives you

The Steam page names three encounters and then says "and more":

EncounterWhere it belongsNotes
Great Macaw of ParadiseParadiseStore feature list.
Captain HennyRival, not tied to one dungeon in official textStore feature list. Reviews single Henny out as a favourite character. RPG Site's PAX piece says your rival picks a parrot after you, Oak-lab style.
Her Majesty's Royal ArmadaQueen's Armada / BlockadeStore feature list. A launch review's favourite fight was "the commodore." That is a player label, not an achievement name.
BredaUnconfirmed dungeonOST tracks "Breda (Music Box)" and "Versus Breda". Not on the Steam achievement list.
Ocean KingFishing, not a story dungeonOST "Versus The Ocean King (Minigame Boss)".
Prince of the WhaleUnknownOST track "Prince of the Whale". Nothing else names it.
DracoHeart of DracoOST "Versus Draco". Story finale.

Soundtrack-only names are listed as track titles; use the current encounter and map labels when choosing a route.

What players say about the dungeons themselves

Two player reports from launch day, both from reviews with several hours played:

  • Dungeon 4 (Dreamer's Rest) is a favourite. "Some of the dungeons are really really fun. (4th dungeon is my favorite)."
  • One dungeon changes the camera perspective entirely. The same reviewer, without naming it: "the dungeon where the game just completely changes camera perspectives... so sick." We are not pinning that to a row until someone says which one it is.
  • Boss difficulty splits opinion. Bosses are where the puzzle-first combat design gives way to something harder, including "bullet-hell-esque fights."

If you want the area to hit out of order, the sourced advice is still Paradise: a finished-run review says the mid-dungeon power-up there is the best in the game. The completion rates back the habit up — Paradise (29.2%) sits only a few points behind Deception Point (36.8%), and the cliff comes after it at Dreamer's Rest (14.8%).

Known dungeon issues, and where they went

Nine patches landed between September 19 and 27, and most of them were dungeon repairs: a miniboss softlock in dungeon 3 that took repeated attempts to kill, a dungeon 5 softlock near the entrance, dungeon 7 boss-room doors that would not reopen, and — in 1.0.5.0 — dungeon 2's boss exploit closed plus map-entrance fixes in dungeons 5 and 6. The later pass (1.0.5.1) added dungeon 4's crab-fight crash fix, mirror-room collision and a duplicate player shadow, plus dungeon 6's respawn bug and bishops walking on water. 1.0.5.4 was another softlock sweep: a further pass at the dungeon 3 Henny softlocks, the dungeon 5 and dungeon 7 boss softlocks, and two siren combs that had wrong locations on the post-dungeon-8 Comb Map. Also worth knowing for dungeon 1: 1.0.5.1 nerfed anchor so it loses its cooldown after the first circle, which lowers anchor spam while you are taking damage, and tweaked the sea area near the boss door to stop a map desync. The 1.0.6.0 patch (Oct 3, 2026) added a new mermaid statue in dungeon 7 and another in dungeon 8; the developers say the Spanish translation for them is not in yet.

The full build-by-build list, with the overworld fixes, is on the tips and patch page. If you hit something on an older build, update first and reproduce it there.

Patch notes have already named two things no other source does: the overworld area Shellhome, and the items Macaw Egg and Dream Tonic.

What "complete" means

Dungeon achievements are "Complete [name]," except the seventh scale (Obtain the last scale) and the credits (Beat the game). No Turning Back at 6.1% and It is Finished at 3.6% sitting one day apart is the tell: the last scale is not the credits. The OST's extra "Dungeon 8" track is the remaining beat.

For the optional sets that live around the dungeons — cannons, Siren Boons, charts, items, birds, fish — use the collectibles page. For the raw 15-unlock list with both readings, use achievements.

1.0.6.1: four checks before repeating a blocked route

  • Dungeon 1: the map dock position and a timing-dependent boss-death respawn position are fixed.
  • Dungeon 5: a map-sync problem after Save/Quit at a particular point is fixed. Check the current build before treating an old desynchronised map as the intended route.
  • Dungeon 6: using its item with no other items equipped no longer crashes the game. A second equipped item is not a stated requirement of the fix.

For repeated deaths rather than a technical blocker, check whether Scourge is selected. Double incoming damage and no enemy heart drops are its intended rules. Use tips and settings to change the option on an existing save.